![]() A thought in the artists mind can become a playable level, a stand-alone game environment or a full game. Stand-alone game environments are usually created for a portfolio, a scene to admire, to explore, to showcase or to learn a game engine or specific software.Įverything begins with an idea. Stand-alone game environment does not include any playable mechanics and does not require player participation.This may be a single-player or a multiplayer map. Playable level design includes gameplay mechanics, scripted events, obstacles and objectives for the player to complete.There are 2 types of projects you will usually work on - playable level or stand-alone game environment. The planning process can be for a stand-alone game environment or a full playable level and it is what I call "Preproduction Blueprint". I missed a lot of key steps in the process - steps that would have helped me during production.Īfter years of figuring out, developing and testing the system for planning, I came up with 11 planning steps that I go through every time I start any project. This usually led to an unfinished project. Sometimes I would collect some photo reference and create a top down layout but most of the time it was idea straight to level editor. The way I used to plan for game environments or level designs in the past that failed me were: In this tutorial you will learn the planning workflow to use for all your projects to help you finish them. This planning process is called "preproduction" and since 2009 I have completed dozens of projects using the "Preproduction Blueprint" method. I completed DM-IcyApex in 3 weeks and DM-LightHouse map in 11 days because I spent time in planning and knew exactly what I was going to create prior to opening a level editor. My senior year in college I completed my animation thesis due to an entire semester in planning course called Animation Prepro. ![]() How to plan your game environments and level designs?Īfter failing over and over for years at level design and game environment art I finally found something that has helped me to begin, work and complete most of my projects.
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